Wednesday, August 16, 2017

Phase 3 - Maneuver: Getting There the Fastest with the Mostest

It's time to actually "play" the game you've spent so much time setting up.  Here is where we attempt to either recover from a bad deployment, or push our advantage to the maximum.  I have seen a lot of games won and lost in deployment, but this is the phase that really determines who will win the Skirmish and the actual Engagement.

3)  Maneuver - This phase begins at the start of Turn 1's ship phase, and continues until the first dice are rolled.  This is the part where you position your fleet to get the most advantage during the engagement, and make up for bad positioning from the Deployment Phase.

Key Advantages for this Phase:  Navigate Commands, High Speed / Yaw ships, Maneuver Upgrades.


Saturday, August 12, 2017

Island Games Store Championship


I'm heading to my third Store Championship of the season this morning. Since I already rode Avenger to victory, I decided to try something a little off the wall. This build mixes two of my oddball ideas: a Norra-boosted X-Wing swarm and Hammerhead pocket carriers. Here's the list:

Monday, August 7, 2017

Playing By The Rules - Intentions and Reality

It pains me to write another article on the state of the game, but we have ourselves a teachable moment here.  So today we are going to talk about the recent drama over the very rules that govern how the game we love is played.  Before I go any further, the views expressed in this article are my (Biggs') views, and they aren't necessarily correct or even the views of the other members of this website.  With that in mind...