Monday, July 17, 2017

Games and Stuff AAR

New addition to the collection!

So yeah, Vader worked out pretty well. As promised, I'll go into my thinking for the list and then get to the details of the tournament.


First, a quick refresher of what I took:

Death Squadron (385/400)
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Imperial I-class Star Destroyer (110 + 45)
+ Darth Vader (36)
+ Skilled First Officer (1)
+ Boarding Troopers (3)
+ Avenger (5)

Raider I-class Corvette (44 + 11)
+ Ordnance Experts (4)
+ Flechette Torpedoes (3)
+ Instigator (4)

Raider I-class Corvette (44 + 7)
+ Ordnance Experts (4)
+ External Racks (3)

Raider I-class Corvette (44 + 7)
+ Ordnance Experts (4)
+ External Racks (3)

Gozanti-class Cruisers (23 + 4)
+ Suppressor (4)

Ciena Ree (17)
Valen Rudor (13)
2 x Tie Fighter Squadron (8)

Strategy
If you think about it, this is somewhat of a play off of the old school Clonisher list, but with some new wave 6 goodies. I firmly believe that External Racks were exactly what the Raider I needed to be amazing. They generally only get a single good shot anyway, so I don't see the single use limitation as a problem. They're also pretty flexible. If your target has nothing but redirects, overload it with one giant shot of 4 blacks and 2 blues out the front. If your target has a single brace and you have a double arc, you can use them out the side, using 2 black and 2 blue out the front and 3 black and 1 blue out the side for similar damage. The bottom line is that for 51 points, an ER Raider packs a serious punch.

The Flechette Raider and the squadron screen have been a work in progress for pretty much all of wave 5. I think I finally have it right with wave 6. Timing is the hardest part. Commit the squadrons at the wrong time, they die before the Raider can get in there to lock down movement. Commit the Raider at the wrong time, and it dies before it gets the flechettes off. Still, I firmly believe that it takes just one well timed flechette shot to swing an entire game. Cienna, Valen, and the TIEs are the combo that I've found hits the sweet spot between cost and durability. The TIEs are a nice cheap source of 6 hull points, Cienna is seriously frustrating to remove, and Valen adds quite a bit of consistent damage.

Then there's the almighty Avenger/Boarding Trooper ISD I. It doesn't take a rocket surgeon to know how crazy powerful this can be. To be honest, Vader is in this list almost entirely for this combo . Usually the best way to ensure consistent damage with an ISD I is Ordnance Experts, which are not an option with Boarding Troopers. Leading Shots are OK, but they don't help the sides and also reduce the total damage you can do. Vader does it all. I have found that you can reliably one shot any ship save another ISD with a double arc because of Vader's re-rolls. It's quite a spectacle to watch a full health MC80 completely melt. Suppressor is there to help Avenger with longer ranged shots. You'd be surprised how great this can be. Shutting down a brace or an evade and following up with Avenger, even at long range, can add quite a bit of damage over the course of the game. It also helps Raiders hunt flotillas (do you really want to throw out your scatter...)

Round One



My first game was against Jerjerrod Triple ISDs in a Blockade Run (I was first player) featuring Avenger/Boarding Troopers on both sides. With activation advantage I was able to throw out a lot of firepower without taking too much damage in return. Suppressor really shined here, giving my Avenger a medium range shot that couldn't be braced by my opponent's Avenger. I then followed up the next turn with my Boarding Troopers for the killing blow.

I got a second ISD with the combined firepower of the ER Raiders and Avenger. Unfortunately I didn't quite get it with the first Avenger shot, so I had to waste a front arc for two damage to make sure I didn't eat two ISD front arcs. That cost me the tabling. Still, I only lost Suppressor, a Raider, and two TIEs, giving me an 8-3.

Round Two



My second game was against an Ozzel lis with ISD II, Demo, and Kitten with a strong squadron wing. I went first and elected to play his Solar Corona. I seriously botched my early positioning on this one, moving Instigator straight into the ISD's front arc and getting out maneuvered by Demo to lose another Raider. I had lost two Raiders with only really a single flechette shot to show for it. Luckily Vader got angry and bailed me out. The Demo kill shot on my ER Raider left it exposed to Avenger. I risked saving the Boarding Troopers for later and it paid off. Avenger killed Demo and turned right into his ISD. Because it had already eaten a volley from the second ER Raider and some longer ranges Avenger shots, I was able to use the Boarding Troopers to get the kill. I lost all three Raiders in this match eventually. Avenger's two kills kept me at a 70 MoV for the 7-4 win.

Round Three
You know how sometimes you have a game where every theory you have about your list comes together in the best way possible? That was this game. I had the higher bid by 4 and took his Contested Outpost. My opponent had 2 Demos, a Quasar, 2 Gonzos, and an impressive squadron wing all led by Jerjerrod. I was on table two, so I knew I needed a big win. When I saw this across the table my heart sank a little bit. I was worried about winning, much less winning big. But then everything did exactly what it was supposed to do. Instigator completely neutered the squadron wing with a rear flechette shot while Cienna and Valen ran rampant. It also teamed up with a ER Raider to torch the Quasar. The other ER Raider chased down Gozantis. Finally, Avenger managed to juke its way into killing both Gladiators in the same turn. I ended up using Boarding Troopers out the side to punch through a weakened Gladiator side arc so that Avenger's own side arc could finish the job. I only lost 2 TIE Fighters, finishing out the tourney with a 10-1.

Summary
There's not a whole lot to add to my above strategy. Everything came together almost exactly as expected. The trick was just learning to fly it. I made some mistakes in the first couple games with the Raiders that I corrected in the final game. I cannot stress how great those are with External Racks. Well worth the investment in my mind. Avenger I think is the new big bad of this wave. I think I see what I would do if the shoes is on the other foot, but I'm not going to act like I would have done better against it than my opponents. FFG has truly created a monster. .

PSA: Jon Kwak is a seriously good player
I want to finish with a shout out to the guy I think deserved to win: Jon Kwak. I honestly feel like I stole this tournament from him. We didn't play each other and we both went 3-0. He, however, was at the top table in the final round, going 9-2, 8-3, and 7-4 on the day. I was at the second table, but catapulted above him with my final game. I've only gotten to play Jon once (he spanked me big time) and I'm kind annoyed I didn't get to play him again. His squadron play is probably the best I've seen to date. Oh, did I mention his list for this tournament? He went undefeated with this:

(400/400)
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Victory II-class Star Destroyer (85 + 52)
+ Admiral Motti (24)
+ Captain Needa (2)
+ Gunnery Team (7)
+ Disposable Capacitors (3)
+ H9 Turbolasers (8)
+ Warlord (8)

Gladiator I-class Star Destroyer (56 + 24)
 + Admiral Montferrat (5)
 + Ordnance Experts (4)
+ Assault Proton Torpedoes (5)
+ Demolisher (10)

Raider I-class Corvette (44 + 11)
+ Ordnance Experts (4)
+ Flechette Torpedoes (3)
+ Instigator (4)

Morna Kee (27)
Valen Rudor (13)
4 x VT-49 Decimators (22)

Most Wanted
Hyperspace Assault
Superior Positions

I have no concept of how to fly this list, and yet John played it well enough to amass 24 tournament points. It's not like he was playing bad players either. That final round was against the defending Stele Open champion. And Jon would have swung that to a 9-2 had a lucky VCX shot not gotten the last point of damage on his Demo on the last turn.

4 comments:

  1. Congrats on the win! Great to see Vader doing well, he is a fun favourite of mine. And looked very good with your list.

    Avenger is definitely very powerful now. And with Sloane and the FAQ (Rhymer/Rieekan) hammering enemy bomber ace wings, big ships are back in business.

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  2. Time to start developing something to counter avenger with then...

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    Replies
    1. Targeting Scramblers? Lando?

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    2. Really not any different from before: dodge the front arc.

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