Wednesday, July 19, 2017

300th Post - A Brief History of Armada

Thanks to all of you readers for giving me, Shmitty and Truthiness your attention, as Truthiness comes up with great list ideas, Shmitty crunches numbers and uses logic to prove things others can only guess at, and I... write the other articles.


Monday, July 17, 2017

Games and Stuff AAR

New addition to the collection!

So yeah, Vader worked out pretty well. As promised, I'll go into my thinking for the list and then get to the details of the tournament.

Sunday, July 16, 2017

Konstant Kontact - Biggs goes to Mr Nice Guy's Store Championship

Not much time to write about this one.  I came up with it last night, just before going to bed:

It's Admiral Konstantine!


Saturday, July 15, 2017

2 Triangles and a Baby - Streetsboro Ohio Store Championship Invasion

Two Store Championships this weekend.  One where the Pittsburgh crew heads out to invade Ohio, about a 2 hour drive from us.  Another where we defend our local turf... well... kinda.  Not the place we typically play, but they were nice enough to acquire a Store Championship anyway.

Let's hope this doesn't happen.

Back in Black


We interrupt CC month to bring you coverage of the ongoing Store Championship season. I'm heading to Games and Stuff again today and I think Biggs is heading out to Ohio. Expect to see something from him a little later (I hope you lose you back stabber :P ). I've been playing my Madine list to death lately so despite it not having a Store Champ title, I'm mixing things up away. I'm going to back to the high risk/high reward lifestyle of Vader. Work has been so busy that I didn't have time to do up a list explanation article, so I'll circle around and do that later on. For now, here's the list (minus objectives). I'll try to update throughout the day.

Thursday, July 13, 2017

Phase 2 - Deployment: Ships Just Got Real

We have now talked about Preparation, and now it's time to move on to the next stage in the game.  Phase 2 - Deployment - is where the theoretical goes out the window and you know what you are using, and what the opponent has brought to the game.  This is an absolutely crucial phase, as any play in initiative choice, objective selection, obstacle placement, and deployment can have ripple effects for the rest of the game.



2)  Deployment - The other half of Turn 0.  This is where you begin to set playing pieces on the board.  If you have the higher bid, you will determine if you will take first or second player at this point.  If you are first player, you will pick from your opponents objectives as well.  You should enter this section with a game plan of how you want the eventual engagement to take place.  It begins with setting up obstacles - we have some older articles on using these to your advantage - and continues with the deployment of your fleets.  You should use the obstacles and your fleet deployment to dictate where and how the engagement will happen, and expect your opponent to do the same.  Once all ships are deployed and Turn 1's Command Phase is over, we move on to the next phase.

Key Advantages for this Phase:  Initiative Bids and Objective Selection, Second Player Obstacle Placement, Deployment Advantage

Monday, July 10, 2017

Wave 6 Upgrades - Officers

Two new unique offers were released with Wave 6, which give you quite a few interesting options going forward.  Let's take a look at them now:



Saturday, July 8, 2017

Corellian Conflict: Hyperlane Raid


As promised, my Corellian Conflict focus for July continues with the Rebel Special Assault: Hyperlane Raid.