Wednesday, September 20, 2017

Committing to a Regionals List

I'm getting the itch for Regionals season. I'm trying to go in with a better prepared list this time, so I'm starting my fine tuning now. I've got two lists in contention. True to form, neither is exactly orthodox.

Saturday, September 16, 2017

Belated Island Games AAR

It's been almost a month, but I'm finally getting around to breaking down my fairly pitiful performance at Island Games. Spoiler: I hate Hammerheads.   

Saturday, September 2, 2017

Nationals Top 8 Breakdown

Here are the top 8 lists from US Nationals. I'll edit in my thoughts later on.

**EDIT** I've edited in my hot takes. Biggs was actually on the ground, so I'll leave it up to him if he wants to add his own thoughts later.

**EDIT #2** Fixed a couple errors (three Ackbar, not four) and added the final standings. Congrats to Matt!

**EDIT #3** I got a hold of Daryle Winter's list, the winner of Heat 2 that couldn't make the Finals. He would have replaced Sean Sundberg had he been able to stay. I also added some final thoughts.

Friday, September 1, 2017

Biggs At US Nationals - Sloane's Steel Squadron and the Thrawn Doctorine

"They'll be the architects of their own destruction." - Grand Admiral Thrawn

"We need to demonstrate martial ability. The Empire is a hammer striking down disorder, not a knife slipped between unsuspecting ribs." - Admiral Sloane

It's time for US Nationals.  By the time this is posted, I'll be playing in the Friday wave, trying to fill the seat vacated by 2 time Champion Quynh "Ice Qube" Nguyen, who will not be competing in favor of acting as Marshal for the event.  In a world filled with Boarding Team Avengers and... whatever the Rebels are trying to do these days, an Imperial commander needs to be smart in dealing with their opponents both without and within.

Wednesday, August 30, 2017

Biggs Hot(ish) Take - Wave 7 Reveal

Truthiness is writing up his own Wave 7 article, but I want to do my own.  Plus he is coming at it from a different angle than I am.

Let's look at the fun!

Monday, August 28, 2017

Corellian Conflict: Fleet Roles

I'm badly late on this article. Work has taken a lot out of me of late. Unfortunately that's not likely to change in the near future. But in any case, let's talk briefly about how to approach building fleets as a team in Corellian Conflict. There are three general roles I feel you need to cover to be successful.

Wednesday, August 16, 2017

Phase 3 - Maneuver: Getting There the Fastest with the Mostest

It's time to actually "play" the game you've spent so much time setting up.  Here is where we attempt to either recover from a bad deployment, or push our advantage to the maximum.  I have seen a lot of games won and lost in deployment, but this is the phase that really determines who will win the Skirmish and the actual Engagement.

3)  Maneuver - This phase begins at the start of Turn 1's ship phase, and continues until the first dice are rolled.  This is the part where you position your fleet to get the most advantage during the engagement, and make up for bad positioning from the Deployment Phase.

Key Advantages for this Phase:  Navigate Commands, High Speed / Yaw ships, Maneuver Upgrades.

Saturday, August 12, 2017

Island Games Store Championship

I'm heading to my third Store Championship of the season this morning. Since I already rode Avenger to victory, I decided to try something a little off the wall. This build mixes two of my oddball ideas: a Norra-boosted X-Wing swarm and Hammerhead pocket carriers. Here's the list: